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How to remove meridians and parallels in a sphere in three.js?
earth_geometry = new THREE.SphereGeometry( 200, 20, 20);
var texture_earth = new THREE.ImageUtils.loadTexture('Earth_hr_clouds.jpg');
earth_material = new THREE.MeshBasicMaterial({map:texture_earth, overdrav:true});
earth = new THREE.Mesh( earth_geometry, earth_material);
earth.position.x = 1000;
scene.add( earth );
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dear Fraideron , I have fully understood your problem, and I strongly recommend ...sicMaterial({map:texture_earth, overdrav :tru... fix it to overdraw and everything will be as requested, the wireframe effect will disappear. You can also deprecate CanvasRenderer in favor of WebGLRenderer
if you mean that the edges of this sphere sharpen like anorexic bones)), then, as an option, you can increase the number of polygons, something like this:new THREE.SphereGeometry( 200, 50, 50);
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