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How to quickly display a map in three.js?
Let's imagine that I want to make a map like in Doom 1. I can make walls out of cubes and put a texture on them - it's simple. Will there be a load on the map due to cubes that are not visible due to others? So a wall that is covered by another wall will be drawn or not? I can display 500 visible cubes on my computer at once and the computer is already slowing down. What to do? How to quickly display a map in three.js?
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BSP trees are written by hand.
www.gamedev.ru/code/articles/BSP
stackoverflow.com/questions/14792262/does-anyone-h...
blog.jaxgl.com/2011/08/bsp-trees-in-javascript-and...
lmgtfy .com/?q=bsp+tree+three.js
The link I gave in How to create a cube map in three.js like in minecraft? Does that mean you haven't studied it yet? Two for you.
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