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Ler Den2019-04-25 14:59:52
Android
Ler Den, 2019-04-25 14:59:52

How to properly set up ads in the game on Unity?

Hello. The question is next.
The customer asks to add ads to the game, which is made in Unity for Android. From what I found on the net, probably the simplest is to use Unity ads. But as I see from the tutorial https://unityads.unity3d.com/help/unity/integratio...
it is supposed to click a little in the Unity editor itself, in which I must first log in. And here I do not understand how this is organized at all.
It turns out that now Unity is connected to my account, I will make all the settings for advertising, make a build and give it to the customer, but the money for advertising will go to my Unity account. So right? And in order to go to the customer, he must log in to the Unity project himself, personally set up advertising, personally make a build, and only then the money will be credited to his Unity account. Correctly?
Tell me, please, how is this done in a normal way, so that the customer at least (ideally did not have to) climb into the project himself.
In the future, the game will be published on Google Play, so maybe there are better ways than Unity ads?

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GavriKos, 2019-04-25
@givemoneybiatch

The customer must create a project in the admin panel of the unit and add your user to it. The money goes not to the user, but to the project.
About "better than UnityAds" - you should ask your customer. There are many options.

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