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How to properly set translucent materials in unity?
How to set up materials correctly? There is a mesh with grass (several planes, at a small distance from each other (with alpha clipping)), there is another plane, also translucent with a tree or anything. It is necessary that this object is displayed correctly among the grass, and not that the grass is always on top / behind it, or only a specific mesh (if the object is placed a little further from the center - the grass is on top, closer - the grass is behind)
It is necessary that all planes with material that are closer/farther from the object were rendered correctly
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