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How to optimize\build application architecture on Unity3d?
Hello. Are there any tutorials/well-described articles on application architecture? How well to optimize the application for WebGL? I would like to hear opinions and advice on this matter.
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Unity3D Best Practices
I haven't seen the architecture.
There is only a list of general rules like - pictures should be in the Images folder, with descriptive names, and this applies to everything.
In the video (~master class on developing games on Unity3d) I often hear that "they say, this is just an example, so there is a lot to improve here."
It feels like people are afraid to show their real code (taking into account the com. secret).
After all, sofa experts will immediately find a flaw and offer a better solution, and sometimes it will really be better. And as Robert C. Martin
writes , the ideal code is not always possible, the deadlines do not allow.
PS In the official docks there is only a list of general rules of good style, you can read it in a couple of days in the evenings (it's strange that you haven't done it yet). This is not a guide for an architect, another task.
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