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How to optimize breadth first search?
There is a program that performs breadth-first search and depth-first search in a directed graph. The graph is written to the file as follows:
4 4 : number of vertices and edges
0 1
1 2
3 4 : Existing paths between vertices
#pragma once
#include <vector>
#include <locale.h>
#include <queue>
#include <Windows.h>
#include <set>
#include <iostream>
#include <fstream>
#include <ctime>
using namespace std;
bool breadthFirstSearch(const vector<vector<UINT>> &graph, UINT begin, UINT vertex, UINT n)
{
queue<UINT> q;
q.push(begin);
set<bool> gray;
while (!q.empty())
{
q.pop();
UINT c = q.front();
gray.insert(c);
if (c == vertex)
return 1;
for(UINT i = 0;i < n;i++)
if (graph[c][i])
q.push(i);
if (q.empty()) return 0;
}
}
bool depthFirstSearch(const vector<vector<UINT>> &graph, set<bool> &gray, set<bool> &black, UINT u, UINT vertex, UINT n)
{
gray.insert(u);
UINT i = 0;
while (i <= n)
{
if (graph[u][i])
{
if (i == vertex)
return 1;
int is_black = black.count(i), is_gray = gray.count(i), is_white = 0;
if (!is_black && !is_gray)
is_white = 1;
if (is_white)
if (depthFirstSearch(graph, gray, black, i, vertex, n))
return 1;
}
i++;
}
gray.erase(u);
black.insert(u);
return 0;
}
void main()
{
UINT one = 0, two = 0;
setlocale(LC_ALL, "");
ifstream get_content("in.txt");
UINT vertex, edge;
get_content >> edge;
get_content >> vertex;
vector<vector<UINT>> graph;
graph.assign(vertex, vector<UINT>(vertex));;// замена всех элементов вектора набором из вершин
UINT i = 0;
while(i < edge)
{
UINT one, two;
get_content >> one;
get_content >> two;
graph[one][two] = 1;
i++;
}
printf_s("Введите две вершины: ");
cin >> one;
cin >> two;
set<bool> gray;
set <bool>black;
unsigned int start_time = clock(); // начальное время
b = breadthFirstSearch(graph, one, two, vertex);
unsigned int end_time = clock(); // конечное время
unsigned int search_time = end_time - start_time;
printf_s("%d", search_time);
b ? printf_s("Путь есть\n") : printf_s("Пути нет\n");
start_time = clock();
b = depthFirstSearch(graph, gray, black, one, two, vertex);
unsigned int end_time = clock();
unsigned int search_time = end_time - start_time;
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