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Mercury132016-11-16 18:58:31
MinGW
Mercury13, 2016-11-16 18:58:31

How to make Urho 3D compile on MinGW and not MSVC?

Actually, subj. I downloaded Urho 3D, downloaded CMake, registered all the paths, and then it turned out that for a long time, when I helped with lectures on "c with a lattice", I had MSVC Community lying around. Under it, everything compiled with an infernal amount of warnings and even worked, but that's not the point.
Firstly, Urho 3D is a very complex program, with dozens of its own components and the same number of third-party libraries, and it is extremely difficult to create Code::Blocks projects. Well, I wanted to grab everything with pens - but it turned out that there was no way at all without a regular compilation. One of the important headers is missing - it appears only after compilation Okay, I took it from MSVC - the second one turned out: the paths to the existing headers do not match the paths in the project tree, so much so that you can’t write the right one in the Search direcrories (wants SomeLib/SomeLib.h, but the real path is SomeLib/src/SomeLib.h).
Secondly, all compilation scripts pick up MSVC and do not want to see MinGW. Well, what to do with it?

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