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How to make the shard mechanic?
Hello, tell me how to implement the shard mechanics in Unity. I have a conditional enemy in the form of a circle, which, when certain conditions are reached, should, as it were, explode, that is, conditionally an abyss and spawn fragments around it (which have a movement according to Vector2.Up). Tell me how to organize this system of fragments? The number of fragments should be eight.
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ParticleSystem is perfect for this : when you kill an enemy, the explosion occurs with the help of a particle system.
I saw something similar in a video on shaders ( https://youtu.be/taMp1g1pBeE )
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