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How to make the line renderer not stretch the texture when rotated?
I have a line, when adding new points (points) that form a turn, the texture of the line that is in front of the turn is shifted (stretched)! I need the line to not shift the texture when adding a rotation!
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There were several options, but the easiest was to simply make (: several lines) a separate list of objects (List), attach a linerenderer to each object (preferably in a prefab), and when adding a new point, create an object and set points on it (also adjust the parameters etc.) . The solution is not perfect, but other options were worse, and most likely because you cannot make multiple lines in one linerenderer component.
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