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How to make the button not follow it when the camera moves in libgdx?
I have a button, I need it to be fixed, that is, if we move the camera around the map, the button remains in its original place. I tried using setProjectionMatrix(camera.combined), but the button does not have such a property. This is probably a very stupid question, but I recently started learning libgdx, I'm trying to slowly delve into it.
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