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How to make non-local multiplayer on unity?
Is it possible to implement multiplayer in a unit that will not be local? So that for example, knowing the IP of the host, I could connect to it while being connected to another network
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Of course you can. Static SP + forwarded port and off we go.
Only now, not knowing this, I doubt that even a ready-made solution like a photon will help.
Read about the network and protocols to understand what multiplayer is in general.
I also saw a supported project with an external server on the git, you can find it and dig into it.
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