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How to make hair like in Hair Challenge?
As a project to study, they decided to do something like the Hair Challenge.
Can't do hair.
So that on the one hand there are physical ones - they sway, the steps (collisions) flow around,
and on the other hand they repeat the path of the hero, like a snake (and not flutter in different directions, like a rope)
I tried without physics - points, LineRenderer, raycasts to determine collisions.
(I took the basis here toqoz.fyi/game-rope.html )
Tried with physics and joints.
Didn't try with bones.
Everything doesn't work out.
please write in a few sentences - based on what it was done.
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It is possible to do hair physics using Unity Cloth (cloth simulation), but this must be done delicately and accurately. Yes, and the result will not be very good. And you can look for Assets in the Asset Store, some are even free. You can look at Unity Cloth in the Unity documentation, everything seems to be written there, but I’m not sure what it says about creating curly hair, you can clarify. Therefore, you can google about creating hair using Unity Cloth, they should explain
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