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How to make an add-on for Rigidbody2D?
What is the correct way to make some add-on for Rigidbody. It seems to be something like an adapter or a proxy, but knowledgeable people will correct me. I need to control the calls of some functions and perform, for example, some other additional operations at the same time. As I understand it, it would be better to do this by inheriting from Rigidbody and defining your own functions that will use the Rigidbody functions, but I didn’t succeed. Maybe you know how else?
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