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How to make adaptive(?) animation?
I'm new to Unity and I've run into this problem: there's a GameObject
with an Animator component and there's an animation that rotates the object STRICTLY from 0° to -90°. But I need the object to rotate from its CURRENT rotation by 90°.
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In this case, you do not need to use an animator, but write a script for this yourself using Quaternion.Lerp
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