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How to make a texture atlas for Unity?
I'm making a mobile runner game in Unity with graphics from MagicaVoxel and I'm running into an optimization issue. After a couple of dozen minutes of googling, I realized that I needed to use a texture atlas to optimize Draw Calls. And I've been trying to make it for a week now, I've used different programs, assets, but nothing comes out, since I'm more of a proger and I'm doing graphics for the first time. Help me please(((
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you can optimize the graphic from MagicaVoxel in blender. For some reason MagicaVoxel does not optimize vertices. Blender just can optimize these vertices.
You can learn more from HowdyHo (video about a dinosaur, which one exactly - xs)
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