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How to make a smooth trail renderer without jerks?
There is a ball, it just falls down, according to the idea, there should be a trace from the trail render behind it, and since the camera follows the ball, the ball on the screen remains at one point, but the trace from the trail render is twitching, although it should be static , since the ball is falling at a constant speed, I tried to change the settings of the component itself, but nothing helped. How to fix jerky trail render?
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