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How to loop a screen page in NES/Famicom vertically?
I am writing a game for NES/Famicom/Dendy,
using MMC3 mapper and additional video memory.
There is a map that is drawn on the and pages $2000
, $2400
and
a panel with information on the page. $2800
You need to loop the screen pages $2000
and $2400
vertically
so that when the camera pans vertically, the lower pages are not displayed.
A similar method is used in the game Crystalis
After a long time poking around in debugging, I just figured out how to fix a piece of the screen to display it as a panel.
But with the looping of the tilemap, I did not figure it out.
this is what the current result looks like...
If there is any information about this, I will be glad.
Since attempts to google lead only to descriptions of the simplest parallax.
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