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How to learn native WebGL?
Strange situation. Usually, everyone shakes their heads disapprovingly when noobs get into all sorts of React and View without really learning JS. And then on the contrary - around ONE three.js and Pixi!
Tell me who worked with this whole thing. I want to try and figure this out. Where to start? From learning canvas? Why is there nowhere at all about pure WebGL, only three around? I understand that it makes a lot easier, but React also makes it easier, but is it not recommended INSTEAD OF JS?
Help create a learning plan. I want to poke vanilla WebGL, and not this half-megabyte framework.
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