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Wretchery2020-03-14 17:04:45
Unity
Wretchery, 2020-03-14 17:04:45

How to iterate over an array of points (Vector2) so that when creating a polygon, PoligonCollider uses only the extreme ones?

5e6ce1d28d9f3230116145.png

New to Unity, would love to know if there's an easier way to do this, because complex and unwieldy options come to mind. Thanks in advance.

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longclaps, 2020-03-14
@Wretchery

Convex shell .

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