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How to implement the interception and post-processing of the image that is fed to the monitor?
It is necessary to implement the interception and post-processing of the image that is transmitted to the monitor. Is it possible to do this in a complex way for d3d, open gl, gdi? I know that this can be done with d3d hooks, but then post-processing will only work in a specific d3d application. Maybe something like a virtual monitor/driver or nvapi capabilities?
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