Answer the question
In order to leave comments, you need to log in
How to implement acceleration in the game?
you need to implement such physics, the character runs, when the user starts tapping on the screen, the character accelerates, but
the speed does not depend on the number of clicks, you need to keep the balance of the number of clicks (scale), when there are too many clicks, the speed starts to fall. what do you advise?
Answer the question
In order to leave comments, you need to log in
Didn't find what you were looking for?
Ask your questionAsk a Question
731 491 924 answers to any question