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How to implement a game with "Pseudo-3D" graphics?
How to implement a game with pseudo 3D graphics?
In the likeness of this game, or like in the good old DOOM
Thanks in
advance ps Screenshot from the game "One More Dungeon"
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We pour a cup of coffee, write all night, sometimes giggling wildly and looking at the cat with a predatory look, in the morning we get a game.
Want more details? Send SMS to no .. Start doing and how the plug gets up, write here.
It's called sprites . There is no "pseudo" here, it's honest 3D, it's just that some objects are flat and, often, always turned to the player with one side.
Here and in Doom are completely different technologies.
Here is honest 3D, but with sprites. Google "billboard opengl" (or substitute whatever 3D library you use).
In the era of Doom, three-dimensional chips were not available, everything was software, by the processor. Therefore, the three-dimensionality was somewhat limited: the floors are always horizontal, the walls are vertical, a two-point projection was used, the walls were drawn in columns, and the floors in rows. To look up and down, this projection scrolled up and down. Now it’s worth writing like this only for machines where there are no three-dimensional chips (some kind of calculators and readers).
If you want exactly like in Doom and write from scratch, then google ray casting .
Description of the algorithm: one , two (with examples in different languages)
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