Answer the question
In order to leave comments, you need to log in
How to implement 2D texture scaling?
If you tell a beginner in yunk, the answers to a couple of questions, then the beginner will be infinitely grateful! :)
Preamble. I'm trying to understand how junka works on mobile platforms. I made a determination of the heightXwidth of the user's screen at the start of the application and auto-scaling of the saze of the orthographic camera proceeds from the screen resolution. Now a few questions:
Answer the question
In order to leave comments, you need to log in
Didn't find what you were looking for?
Ask your questionAsk a Question
731 491 924 answers to any question