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How to handle saves in Google Play Services?
Now I'm figuring out how to work with saves in conjunction with UNITY and Google Playe Services.
As I understand it, we can save binary data tied to a specific player (i.e., to a mobile phone) and cannot download another player's saves in the game.
But I need access to the data of other players in a multiplayer game.
Really it is necessary to write the server.
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