Answer the question
In order to leave comments, you need to log in
How to get rotation angles when using glm::lookat?
How can I get the camera rotation angles when using lookat? I just want to add a separate llokat method for the camera class so that I can make it look at a certain point, but at the same time know the rotation angles along the axes in order to calculate the up, right, front vectors.
Answer the question
In order to leave comments, you need to log in
Didn't find what you were looking for?
Ask your questionAsk a Question
731 491 924 answers to any question