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How to get and parse a copy of network packets received by a network game?
There is a network game. It receives data packets from the server about any events occurring in it. How can you get copies of these packages in your program and execute different methods, depending on what event is happening in the game? How to implement this and is it possible to do this on sharps at all?
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If the game uses encryption of transmitted data, then no, you can't.
If the data is transmitted in cleartext, then you can, look towards .net implementations of Pcap (examples of libraries can be seen at the bottom of the article)
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