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How to forward events through the plane with render target 2d to the object?
There is a specific object being captured by SceneCapture2D. And there is a plane with a RenderTarget2D texture, on which the capture from this camera is output.
The object already has a number of events (for example, pointing and clicking) to which it reacts.
How can you implement interaction with an object "through" a given texture?
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