N
N
NeoHS2017-11-21 09:45:25
unreal engine
NeoHS, 2017-11-21 09:45:25

How to forward events through the plane with render target 2d to the object?

There is a specific object being captured by SceneCapture2D. And there is a plane with a RenderTarget2D texture, on which the capture from this camera is output.
The object already has a number of events (for example, pointing and clicking) to which it reacts.
How can you implement interaction with an object "through" a given texture?

Answer the question

In order to leave comments, you need to log in

Didn't find what you were looking for?

Ask your question

Ask a Question

731 491 924 answers to any question