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How to force end an event in Unity?
The user drags an item across the screen.
I need to do a certain action when the user brings a finger with an object to the desired point.
After that, regardless of whether the user removed the finger or not, I need the item to return to its place.
But there is a problem here: the drag event is not completed until the finger leaves the screen.
Is it possible to get around this without extra bool variables?
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