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How to fix weird Timeline behavior in Unity?
Timeline in Unity 2019, in which I specify Animation Track and throw it on a dummy, produces animations literally as it wants, for example, animation of a door at random coordinates, cameras too, as a result, some kind of bacchanalia. Is there any solution?
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Use the new version of Unity and download the latest version of Timeline.
Reset all keys and only animate on separate tracks for separate objects with a clear separation of timings
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