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How to fix the move code?
I started to study Unity with a book, but I ran into a bug in the code of the same book. when turning the camera up or down, she thinks that I'm on a slope and I start to go forward or backward, as I guess, because of the physical value g 9.8 how to fix this bug and with an explanation of the correction I would like
using System.Collections;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Threading;
using UnityEngine;
[RequireComponent(typeof(CharacterController))]
[AddComponentMenu("Control Script/FPS Input")]
public class PlayerMoving : MonoBehaviour
{
public float speed = 6.0f;
public float gravity = -9.8f;
private CharacterController _charController;
void Start()
{
_charController = GetComponent<CharacterController>();
}
void Update()
{
float deltaX = Input.GetAxis("Horizontal") * speed;
float deltaZ = Input.GetAxis("Vertical") * speed;
Vector3 movement = new Vector3(deltaX, 0, deltaZ);
movement = Vector3.ClampMagnitude(movement, speed);
movement.y = gravity;
movement *= Time.deltaTime;
movement = transform.TransformDirection(movement);
_charController.Move(movement);
}
}
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