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How to fix loose collider contact in Unity?
There is such a problem. The player is standing on the floor, but there is a rather small gap between their legs and the floor, but noticeable, although the borders of the colliders are perfectly aligned with the sprites. I know that there is a Default Contact Offset parameter in the project settings, but after reading some materials, I realized that it is better to leave it at 0.01, otherwise the accuracy in the collision of objects will be violated. It was also written somewhere that if a small gap is visible between the colliders, then you need to change the size of the sprites until the gap disappears. Is there anything else I can do (do not want to change the Pixels Per Unit parameter in the sprite settings or just change the scale parameter)?
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