S
S
Semyon Bazhanov2020-07-01 17:24:27
C++ / C#
Semyon Bazhanov, 2020-07-01 17:24:27

How to fix an error in compiling an application?

File C:\Users\user\.android\repositories.cfg could not be loaded.
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

UnityEditor.BuildPlayerWindow+BuildMethodException: 19 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002bb] in :0
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in : 0
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

Build completed with a result of 'Failed' in 32 seconds (32415 ms)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

CommandInvokationFailure: Gradle build failed.
C:/Program Files/Unity/Hub/Editor/2019.4.1f1/Editor/Data/PlaybackEngines/AndroidPlayer\OpenJDK\bin\java.exe -classpath "C:\Program Files\Unity\Hub\Editor\2019.4.1f1\ Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-5.1.1.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "assembleRelease"

stderr[

FAILURE: Build failed with an exception.

* Where:
Build file 'D:\Autodesk\����� ����\Temp\gradleOut\launcher\build.gradle' line: 3

* What went wrong:
A problem occurred evaluating project ':launcher'.
> Failed to apply plugin [id 'com.android.application']
> Your project path contains non-ASCII characters. This will most likely cause the build to fail on Windows. Please move your project to a different directory. See b.android.com/95744 for details. This warning can be disabled by adding the line 'android.overridePathCheck=true' to gradle.properties file in the project directory.

* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.

* Get more help at https://help.gradle.org

BUILD FAILED in 1s
]
stdout[

]
exit code: 1
UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at :0)
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor .Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at :0)
UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at :0)
UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1[T] progress, System.String error) (at :0)
UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) (at :0)
Rethrow as GradleInvokationException: Gradle build failed
UnityEditor.Android .GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, System.String workingdir, System.String task, System.Action`1[T] progress) (at :0)
UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor .Android.PostProcessor.PostProcessorContext context) (at :0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0)
Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException 'was thrown.
UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message, System.Exception ex) (at :0) at :0)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess(UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at :0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at :0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName , System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at :0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

Here is the code:
https://github.com/Mamora-sema/MamoraClucker/blob/...
https://github.com/Mamora-sema/MamoraClucker/blob/...
https://github.com/Mamora -sema/MamoraClucker/blob/...
How to resolve the error, thanks in advance!

Answer the question

In order to leave comments, you need to log in

1 answer(s)
G
GavriKos, 2020-07-01
@mamora_sema

> Your project path contains non-ASCII characters. This will most likely cause the build to fail on Windows

Read the error before asking

Didn't find what you were looking for?

Ask your question

Ask a Question

731 491 924 answers to any question