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How to fix a bug that eats the quality of sprites?
When trying to deal with the fuzziness of the sprites, I messed up somewhere in the settings, which is why now the quality has completely gone down:
Occurs when scaling and with all sprites / images. I can't figure out which setting affects this. How can I fix it?
If you build a project, then the quality is displayed normally on the device. So it's in the "Game" window itself? How to return it to default settings?
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