Answer the question
In order to leave comments, you need to log in
How to find the fourth vertex of a square seen at an angle, given the first three and the side length?
Conventionally, there is a square lying on a horizontal surface. The camera sees him from an angle. From it I get three vertex coordinates. How can I calculate the fourth?
Answer the question
In order to leave comments, you need to log in
As a mathematical model for the camera, the central projection is usually taken. I am almost certain that the central projection of some plane is an affine transformation. For the square ABCD, the vector(!) equality AC = AB + AD is true. Under the Affine transformation, this equality will be preserved.
An unambiguous solution of the problem without knowledge of the relative position of the camera and the plane is fundamentally impossible. I will illustrate.
Black marks are points known to us, red marks are valid options for the location of the fourth corner at different camera positions.
Didn't find what you were looking for?
Ask your questionAsk a Question
731 491 924 answers to any question