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How to find texture memory address?
Hee. There is a WOT game, and there is a Tundra cheat on it. I'm interested in how it's set up. How is the search for the desired addresses in memory? I know about artmoney, cheat engine... But how exactly to look for the addresses of objects in memory if you don't know what they are there? In this case, I think that the textures are replaced with transparent ones. Is it possible to somehow debug the trainer?
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But how exactly to look for the addresses of objects in memory if you don’t know what they are there?
In a nutshell, the rendering function is replaced with the desired one. Googled how to make counter-strike cheats - the essence is the same. For directix there are debuggers that show all the drawing functions.
Google the forums of cheat writers, they also discuss everything there.
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