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How to find out how much memory space a game takes in unity?
In the profiler it shows this:
As I understand it, about 700mb + editor. Why then is the total system memory usage 2.7GB (in the task manager a little more than 2)?
In Other:
What is System.ExecutableAndDlls?
Is it possible to make the game take up less space together with the editor?
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Just google
https://docs.unity3d.com/en/current/Manual/Profile...
As far as I understand (may be wrong), System.ExecutableAndDlls is read-only memory allocated by the application for the needs of the OS.
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