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How to find all objects inside a CircleGeometry?
Good evening!
How to find all objects that fall wholly or partially inside a CircleGeometry?
I create a circle according to the instructions:
var geometry = new THREE.CircleGeometry( 10, 32 );
var material = new THREE.MeshBasicMaterial( {color: 0xffff00} );
var circle = new THREE.Mesh( geometry, material );
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