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How to exchange packages with a mobile online android game server?
Good day!
There is one mobile online game in which I automated one process, through bluestack and auto hotkey and keyboard according to the picture.
But I realized that this is still a crutch and decided to dig deeper. After reading the materiel, I realized that the server is exchanging packets with the client. I want to make a program / bot that / that will receive packets and filter out those in which the given condition does not match.
Let's say players sell their goods in a chat, following the logic, then you can guess that a package has come to me, which indicates what kind of product it is, what kind of player wrote in the chat, etc. I cut off the packages that I need and when I have received the packages that I need, I send another package that sends a request to the server to "leave a message in the chat" or "write the seller in private messages" (I already received these packages in advance ).
Hence the questions:
1. Where to start studying information or materiel?
2. On what it can be implemented? So that I can do this in the tray through the bluestack or some third-party software.
3. How to make a trigger on a packet to filter it out?
From myself, I’ll also say that I looked and tried to do everything through a sniffer, such as Wireshark. Through Charley, but everything is somehow tight ... They only helped me to receive and send packets, but how can I do it all by trigger?
Thanks for reading to the end. Correct me if I'm wrong somewhere.
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