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How to dump .3ds file into arrays (buffers) using java? (Vertices, Colors, Normals)?
I want to make 3d models in 3d max and then use them using OpenGL ES 2.0, but the problem is that I have no idea how to extract the necessary information (Vertices, colors, normals) from a file with the .3ds extension.
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You need to export the file .3ds
with extension .obj
.
This is done in a lot of ways. Personally, for my own convenience, I import .3ds into Unity, and then export using this plugin.
How to upload a model .obj
is easily searched by a search engine.
Usually, by the time of release, they .obj
convert to a more runtime-friendly and lighter .g3db
.
You can do this with this utility.
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