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How to drop an object with touch?
I'm making a game. I'm trying to make it possible to launch an object with a finger across the playing field, like in curling for example. The script doesn't work. (
I tried this code (but the Stone1 object is still standing still, the privatization of the game)
public class Stone : MonoBehavior {
public float speed;
private Vector2 Stone1;
public Regidboqy2D RenderBuffer { get; private set;}
private void Start()
{
RenderBuffer = Get Component();
}
void Update ()
{
Vector2 moveImput = new Vector2 (Input.GetAxRaw("Horizontal"), Input.GetAxRaw("Vertical"));
Stone1 = moveImput.normalized * speed;
}
}
When you click on an object, it increases in size and that's all(
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