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How to display the UI on the computer screen in Unity, hiding it in a VR helmet?
It is necessary to display debugging information on the computer screen, but in such a way that it is not visible in the VR helmet.
If you set the screen space overlay mode in Canvas, then the interface is not shown either in the helmet or on the computer screen.
And if World Space, then it will be visible in a VR helmet.
How to make canvas output to computer screen while hiding it in helmet?
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