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How to determine the cause of the problem by the Unreal Engine 2.5 crash report?
Ask for help from more experienced comrades. You need to learn how to parse such reports, and there is absolutely no information on this topic on the Internet. How can I understand what the problem is, for example, by such a crash report of the Unreal Engine 2.5 engine?
ReadFile beyond EOF 0+4/0
History: ULinkerLoad::Serialize <- FUnrealfileSummary<< <- LoadSummary <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports < - ULinkerLoad::Verify <- ULinkerLoad::Load <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <- (Engine.Level None.MyLevel Lobby01) <- VerifyPackages <- UGameEngine::LoadMap < - MapName=Lobby01 <- LocalMapURL <- UGameEngine::Browse <- UGameEngine::Init <- InitEngine
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The arrows are the call stack that passed through the flow of control before encountering an error.
The error you describe is: ReadFile beyond EOF 0+4/0.
EoF - end of file, beyond - behind, beyond. That is, you read memory outside of the file when you loaded from the file.
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