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How to design a level for a game?
Welcome all.
How do you design a level for a game like Hill Climb?
That is, the angle of elevation is determined so that the car reaches a certain level.
How can this be calculated?
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a = (Fµ * sin⍺)/m - g, where F is the thrust force, µ is the friction coefficient, ⍺ is the angle of inclination, m is the mass of the machine, g is the free fall acceleration.
With a known initial speed, it is possible to calculate where the car will stand on the ramp through the classical equation of motion on a straight line (the first chapter of physics for class 10 emnip), calculating for each section with its own angle of inclination the acceleration and, accordingly, the speed at the beginning and end.
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