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How to create an android game using C++ and OpenGl ES?
I have experience in creating games on various engines. Now I want to delve into the knowledge of game development without engines. But drowned in various statements and development methods. You need C++ and OpenGl ES (well, for Android), because I want to gain experience in these areas. Which ide to use, how to connect, etc. , can book articles.
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Download Qt Creator, Android NDK. We install. Create a project from a template.
We connect in headers and pro file opengl. And go ahead. I use QOpenGLFramebufferObject for games. Well, of course, you need a little in shaders, a little in vertices and normals. A little in matrix transformations, a little in lighting and textures. What else is there? In general, nothing complicated. If there is experience, a project blank is created literally on the knee in a couple of hours. In a few evenings, you can create a simple demo or toy.
You can see my articles on using C++ and OpenGL ES on Android. All code is open. There are not really games, just examples, but the essence is the same as in games. Most companies developing games for mobile platforms use either Unity3D or Cocos2D or develop their own cross-platform engines in C ++ (possibly based on existing ones, plus native layers, in the case of Andoid it is NDK), such companies, for example: Game Insight, Social Quantum, Playrix. Or Qt, but for games in production it is most likely not applicable, too heavy. But, for example, the 2GIS company uses it for their mobile application
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