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How to create a large number of identical objects without lags?
Hello comrades!!!
Requires UE4 equivalent of Instanced Static Mesh to create multiple objects.
All objects have the same material, same size, different position.
The object is static.
Objects do not move after creation.
How can you create a large number of such objects, while getting rid of lags?
Example: blocks of earth from a teraria.
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