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RutheniumLink2021-06-29 12:24:48
C++ / C#
RutheniumLink, 2021-06-29 12:24:48

How to correctly implement character movement in Unity 3D, taking into account the fact that the surface will not always be flat?

How to correctly implement character movement in Unity 3D, taking into account the fact that the surface will not always be flat?

I beg you to paint as simply as possible, as if you are explaining quantum physics to a kid;

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Griboks, 2021-06-29
@Griboks

You push the body, the physics engine does the rest. Everything is elementary.

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