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How to copy a prefab without adding it to the scene?
In general, there is a DebugSystem that stupidly allows you to open the scene without going through the stages of character creation. She has a link to a prefab to use for this. The problem is that when adding a component to this prefab, the unit modifies the pref itself, and if you do Object.Instantiate, then it appears on the stage, and another system should do this
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