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How to complete ThreeJs animation?
Hello. The question arose, is it possible to attach drag and drop to the object (sphere) itself, when, when dragging the sphere, it remained in place !, picked up speed, and spun in that direction and further?
I was able to implement something similar, only with mousemove (left/right while driving with the pointer). I will be grateful to everyone!
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Alternatively, you can simply cast a ray there and check which objects it intersects with. THREE.Raycaster
methodintersectObjects
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