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How to compile when there are editor scripts in the project?
When trying to compile, errors caused by editor scripts occur. how to avoid errors without removing editors from the project?
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All editor scripts (which use the UnityEditor namespace) should simply be placed in a folder called Editor.
Scripts in this folder - do not go to the assembly.
and in the manual for Editor Scripts, by the way, this is mentioned.
https://docs.unity3d.com/Manual/SpecialFolders.html
add here. read about SPECIAL folders)
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