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How to compile C# code without access to third party library used?
Hello! There is some C# code that uses a namespace that is not accessible (other people's library/on the server). Because of this, I can't compile it on my computer to just fix syntax errors and stuff. I tried to create an emulator library with empty classes, but the difficulty is that you need to initialize a lot of things and do it right, guess with the data type, and so on. Maybe there is some way how to solve this problem? I heard about wrappers, but I don't understand how to do it.
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